
Greed: Entering the treasure vault will lead you to a treasure-filled room where some invaders are busy ransacking all the gold they come across and discussing how they're going to spend it. Ratash is a massive Ifrit Lord who rules over an army of sand-based monsters and is a force of death and entropy. Elemental Rivalry: Razia is a Marid Queen and rules over water and other natural elements. Elemental Powers: An optional plot point is the ability to upgrade the elemental powers associated with the weapon: Fire (Leaves a damaging trail of flames), Wind (Knocks down all surrounding enemies), Earth (Covers the Prince in an invulnerable stone armor), and Ice (Launches waves of frost with each attack). Demonic Possession: Malik ends up succumbing one when Ratash decides to take control of him. Said sword is so cool Ratash keeps it the way it is, rather than using his own. Malik wields a two-handed and royal-looking scimitar. He later uses an enchanted one given to him by Razia. This time, the Prince's only weapon is the royal saber he took with him from Persia. Blood Knight: The more Sand Creatures Malik slays, the more bloodthirsty and arrogant he becomes, until he's possessed by Ratash. Bittersweet Ending: The Prince survives and saves Malik's kingdom and all its inhabitants, but at the cost of Malik's life. Big Red Devil: Ratash's basic appearence is that of a massive, brutal-looking demon with red skin and curved horns. Big Bad: This time, the villain is Ratash, a 1000-year old Ifrit who was sealed away with his army of sand monsters by King Solomon and unleashed by Malik.
Doing this earns you the achievement "Our Little Secret".
Achievement Mockery: You can permanently lower your current difficulty anytime in the game.